#ifndef GROUND_PLANE_H
#define GROUND_PLANE_H


#include "GameObject.h"
#include "GLCuboid.h"

class GroundPlane : public GameObject
{
public:
	GroundPlane(int size, const std::string& texFileName, int id);
	void Draw();
	void Update();
	const char* GetTypeName() const;
	
private:
	int m_size;
	GLCuboid m_cuboid;
};

#endif